I have been co-editing a theme issue for Environment and Planning A coming out of sessions at the 2007 AAG conference. The theme issue has six papers and should be published in June. A bunch of the papers are now online as pre-publication articles:
- The Software-Simulated Airworld: Anticipatory Code and Affective Aeromobilities, by Lucy Budd and Peter Adey.
- Intensive Movement in Wireless Digital Signal Processing: From Calculation to Envelopment, by Adrian Mackenzie.
- Worlds of Affect: Virtual Geographies of Video Games, by Ian Shaw and Barney Warf.
I also co-authored a paper for theme issue with Rob Kitchin, titled, Software, Objects and Home Space which is forthcoming in June issue of Environment and Planning A.
Through a series of interrelated developments, software is imbuing everyday objects with capacities that allow them to do additional and new types of work. On the one hand, objects are remade and recast through interconnecting circuits of software that make them machine readable. On the other, objects are gaining calculative capacities and awareness of their environment that allow them to conduct their own work, with only intermittent human oversight, as part of diverse actant networks. In the first part of the paper we examine the relationship between objects and software in detail, constructing a taxonomy of new types of coded objects. In the second part we explore how the technicity of different kinds of coded objects is mobilised to transduce space by considering the various ways in which coded objects are reshaping home life in different domestic spaces.